
What we’re about
Welcome to Game Developers Stockholm, the new community for game developers in the Stockholm area!
This group is for anyone working in the game industry or are interested in game development, game design, graphics, mobile games, and artificial intelligence applications with a focus on learning.
Whether you're a beginner or an experienced professional, join us for engaging discussions, networking opportunities, and sharing insights on the vibrant world of modern game development.
Let's learn together!
Upcoming events (1)
See all- Game Dev Stockholm #7 at Resolution GamesResolution Games, Stockholm
This meeting is at Resolution Games in Stockholm.
Agenda
17:00 Light food and drinks, play Spatial Ops Arena mode
18:00 Short presentation by Niklas Persson (Creative Lead for Spatial Ops) and Q&A with Spatial Ops Development Team
Spatial Ops is a mixed reality multiplayer shooter developed by Resolution Games that transforms your physical space into a virtual battlefield. Players move in real life to dodge, shoot, and interact with virtual elements overlaid onto their surroundings. With local co-op and competitive modes, it’s like laser tag meets Call of Duty.
Find out more and check out the trailer here: https://spatialops.com/19:00 TALK: Presence in Practice: Affinity vs. Contrast in Video Game UX by Ahmed Salama
In 3D games we see many types of user interfaces. In this session you will learn what they are, and how to best select which type of interface should be presented to our players depending on the player's level of 'presence' while playing your game. You will see a case study covering a fictional abstract AAA open world game realised for this talk and how the UI is structured from the ground up while best respecting immersion in our game world and giving the game's core systems room to breathe. You will also learn how to apply this process to your current game project.19:45 Mingle and last beer at Resolution Games
20:30 Continue the mingle at a nearby pub.
SPEAKERS:
Ahmed Salama
Ahmed has been designing and coding user interfaces since 2005 and working in games since 2013. He has worked on UX and UI tech at Guerrilla Games, EA DICE, and Ubisoft. He is now a game experience consultant via Ludo Hobo and teaches Game UX at Future Games.Niklas Persson
Niklas Persson has been designing games since 1996, including the genre-defining Battlefield 1942 as the first employee at EA DICE. He later founded ZenzVR, creators of the first multiplayer zombie game for HTC Vive, and ran Stockholm’s first laser tag and escape room venue. Since 2021, he’s been the Creative Lead and Game Director for Spatial Ops at Resolution Games.