
What we’re about
Kansas City Freaks & Geeks is focused on growing, connecting, and supporting all Freak & Geek groups, cultures, creators, artists, vendors, bars, and clubs in the Kansas City Metro Area.
Freaks & Geeks is committed to embracing all freaks, geeks, nerds, goths, weebs, metalheads, gamers, cosplayers, pop culture junkies, and comic book fanatics.
We adore you all!
Upcoming events (4+)
See all- Shadows Over the Library: D&D Campaign CollectiveNirvana Coffee Bar & Game Lounge, Independence, KS
THIS EVENT IS MOVING FROM REROLL TAVERN TO NIRVANA!
Dare to enter the Celestial Library? Various campaigns - set on weekly, biweekly, and monthly cadences await you at Nirvana! Sign up today to save your space!
Greetings adventurers - or I should say, Celestial Librarians! We are excited that you are looking forward to embarking with us into adventures set in some of the most amazing campaign setting ever created!
This form exists to allow you to sign up to join campaigns which our DM's are currently running, and we shall do our best to maintain this form as things continue, such that you can be aware of what each campaign consists of!
https://forms.gle/oZjveVC4zoSQVae76
But what, pray tell is Shadows Over the Library you ask? It is a Campaign Collective - an initiative every Tuesday at Nirvana Coffee & Games to make sure that awesome and incredible D&D campaigns are going on - and that you can join them!
DMS WANTED! If you are interested in becoming a DM for this - you can email nirvanacoffee22(AT)gmail.com and we can get your campaign added and set up!
As a player, you can join in whichever games you want, so long as there are spaces available. Preference will be given to the players who sign up first, but you can always leave games and seek out other campaigns.
- Casual Commander Thursdays at Nirvana Coffee & GamesNirvana Coffee Bar & Game Lounge, Independence, MO
Magic: The Gathering Casual Commander Nights at Nirvana. Join us on Thursday evenings at 6PM, bring your decks and join the fun.
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PLAY RULES/MODIFIERS
This format is for four players per game and deck sizes are 99 cards + 1 commander card. The game duration for this format should be about 20 minutes per player.
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic's history.COLOR IDENTITY
A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.COMMAND ZONE
This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.COMMANDER DAMAGE
A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted).PLAY FREE-FOR-ALL MULTIPLAYER
If you're playing a game of Commander with three or more people, you play against each other in a free-for-all multiplayer format.
Each player starts with 40 life, places their commander face-up in their command zone, and draws a hand of seven cards. Players are seated randomly in a circle and turns progress one player at a time in clockwise order around the table.During gameplay, a player may choose to attack any other player, regardless of their position on the table, and can also choose to attack multiple different players during their attack phase. Permanents, spells, and abilities can also target any player around the table (as long as they don't explicitly say they must be used on "you").
No matter the outcome, Commander gives players the tools to express themselves through strategy, skill, and a whole lot of deck building fun.
For more information about the Commander format, visit https://mtgcommander.net/