
What we’re about
Pathfinder and Starfinder Society, the organized play arm of the Pathfinder and Starfinder RPGs, are thriving in Baltimore! Join us at a variety of locations around Baltimore as we continue to Explore, Report, and Cooperate across the Inner Sea, the world of Golarion, and the whole galaxy!
About Organized Play
In an organized play campaign, your character exists in a common setting shared by thousands of other gamers worldwide. You can take your character to any public Organized Play event anywhere in the world, and while the Game Master and your companions might change every time you play, your character advances as normal.
Over time, campaigning in an organized play environment offers a uniquely immersive experience, as your diverse companions add depth and character to the campaign world. It's also a great way to get in touch with other local gamers, meet new people, and play regularly without all the prep work and scheduling of a traditional campaign. Your local regional coordinator (also called a Venture-Captain or Venture-Lieutenant) can assist you in finding or setting up your own Organized Play event.
How do I get started?
All Organized Play players must register themselves and their characters online. When you register, you'll receive an official Organized Play Number. Keep your Organized Play Number handy and bring it with you to every OP event you attend. Paizo uses this number to record the adventures your character has completed and the XP and gold they have gained.
If you just want to jump right in and don't want to worry about all that until you've had a chance to play, a pre-generated character can be provided for you at your first game.
Where can I play?
Once you've got an Organized Play Number and have created your character, you're ready to play your first Pathfinder or Starfinder Society adventure! The easiest way to find a local game is to join this Meetup and RSVP for one of the upcoming Meetups on this site with an advertised level range for a level 1 character. The level range will be listed at the end of the Meetup title in parenthesis such as (1-2),(1-4) or (3-6).
What do I have to bring?
At a minimum, you'll need a character sheet with all of your character information. You'll also need to know your Organized Play Number (it's a good idea to write it somewhere on your character sheet), a set of 7 polyhedral dice, a pencil, a 1-inch scale miniature or token to represent your character on a combat grid. Other players may be able to lend you dice or a miniature for the gaming session if you don't have any, but eventually, you'll want to get a set of your own. The only thing left needed is a desire to roleplay and have fun!
I hope to see you at the gaming table soon,
Venture-Captain Randy Cronin
Venture-Lieutenants David Malkiewicz and Zachary Davis
Baltimore, MD Lodge
Upcoming events (4+)
See all- PFS2 3-14: The Tomb Between Worlds (5-8)Titan Games and Hobbies, Lutherville, MD
A Pathfinder Society Scenario designed for 5th- through 8th-level characters. Note: Pregenerated characters will be available for players who don’t have a character in the scenario’s level range.
When Venture-Captain Norden Balentiir learned that hordes of undead were rising from beneath his own lodge, the Sandswept Hall of Sothis, he feared that calling for help from Osirion's government would anger the Ruby Prince, resulting in the lodge being shuttered for good. Instead, he called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge—but not how to stop them for good. Multiple Pathfinder agents have attempted to scout beyond the breach in the vaults of the Sandswept Hall, but thus far, they've learned little—and several haven't returned at all. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks, once and for all.
The Tomb Between Worlds is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Osirion. The first part of this arc is Pathfinder Society Scenario #3-09: The Secluded Siege. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For more information about the Paizo Organized Play community in the MD/NoVA area, join our Discord Server.
- PFS2 3-07: The Locked Lodge (3-6)Titan Games and Hobbies, Lutherville, MD
A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. Pregenerated characters will be available for players who don’t have a character in the scenario’s level range.
The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society. The future of Pathfinder Society activities in Cheliax is at stake!
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For more information about the Paizo Organized Play community in the MD/NoVA area, join our Discord Server.